SOSIALISASI DAMPAK PENGGUNAAN GADGET DI SDN 105316 BERANTI
Abstract
Technology is a very sophisticated tool in the current era, the millennial generation, especially students from elementary schools, junior high schools and the equivalent and so on, is a generation that will use technology as optimally as possible without any concrete limitations that the need for gadget technology is a primary need in the 4.0 revolution era. especially for the Indonesian people. Gadgets are small electronic devices that have special functions. A gadget is a small instrument that has a specific practical purpose and function. Basically, gadgets are created to make it easier for consumers to use communication media. Gadgets have the benefit of looking for references or even being able to find information for tasks that students carry out easily so that they can be completed quickly. But gadgets also have many negative impacts that arise in their use for students. In contrast to society at large, they use gadgets as a means of seeking entertainment, means of communication, for business and work and perhaps other interests. The purpose of this study is to determine the effect of using gadgets on reducing the risk of being exposed to radiation because they play gadgets too often and are too close to the eyes, thus affecting learning activities at school.
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