PENGARUH MEDIA PERMAINAN TRUTH OR DARE (TOD) TERHADAP HASIL BELAJAR MATEMATIKA SISWA KELAS IV SD NEGERI 064023 KEMENANGAN TANI T.P 2023/2024

Nenia Enjelica br Sitanggang, Nenia (2024) PENGARUH MEDIA PERMAINAN TRUTH OR DARE (TOD) TERHADAP HASIL BELAJAR MATEMATIKA SISWA KELAS IV SD NEGERI 064023 KEMENANGAN TANI T.P 2023/2024. Skripsi thesis, UNIVERSITAS QUALITY.

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Abstract

NFLUENCE OF TRUTH OR DARE (TOD) GAME MEDIA ONMATHEMATICS LEARNING CLASS STUDENTS IV SD NEGERI 064023 KEMENANGAN TANI T.P 2023/2024 ABSTRACT The purpose of this research was (1): To determine the learning outcomes of students who used the Truth Or Dare Game Media on the Learning Outcomes of Class IV Students at SD Negeri 064023 Selamat Tani T.A 2023/2024. (2) To find out the learning outcomes of students who do not use the Truth Or Dare Game Media on the Learning Results of Class IV Students at SD Negeri 064023 Selamat Tani T.A 2023/2024. (3) To find out the significant influence of the Truth Or Dare Game Media on Class Student Learning Results IV SD Negeri 064023 Tani Victory T.A 2023/2024. The problem experienced by the school is the low student learning outcomes in mathematics subjects with spatial materials. The sample of class IV-A (control) students was 31 people, class IV-B (experiment) was 31 people. This type of research is quantitative with the research instrument being an essay test with 5 questions. Based on the calculation results, the average in the experimental class was 70.32, in the control class students got an average score of 50.80. The frequency table of final test scores in the experimental and control classes is distributed in absolute frequency and relative frequency tables and then depicted in the form of a histogram to determine student learning outcomes after learning using the Truth Or Dare (TOD) game in the Experimental and Control classes. Based on the results of the t test which were obtained? mathematics in class IV at SD Negeri 064023 Ministry of Agriculture T.P 2023/2024. Keywords: Learning Outcomes, Truth Or Dare (TOD) Game Media, Mathematics

Item Type: Thesis/Skripsi (Skripsi)
Uncontrolled Keywords: Learning Outcomes, Truth Or Dare (TOD) Game Media, Mathematics.
Subjects: 500 Natural Science and Mathematics > 510 Mathematics
300 Sosial Science > 370 Education
300 Sosial Science > 370 Education > 372 Elementary Education
Divisions: Fakultas KIP > Prodi Pendidikan Guru SD
Contributors:
ContributionNameEmailNIDN/NIP
UNSPECIFIEDR.L.. Holmes Parhusip, S.Pd., M.Pdholmesphsp720@gmail.comNIP.0128098002
UNSPECIFIEDHotma Tiolina Siregar, S.Pd., M.Pdtiolinahotma@gmail.comNIP.0112078003
Department: Pendidikan Guru Sekolah Dasar
Depositing User: NENIA ENJELICA BR SITANGGANG
Date Deposited: 27 May 2024 07:37
Last Modified: 27 May 2024 07:37
URI: http://portaluniversitasquality.ac.id:55555/id/eprint/2634

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